Solara Cards
MECHANOIDS SOLARA CARDS
Suns Shadow
Common Mechanoid
Energy:1 Attack:1 Health:2
Inheritance: Upgrade by +1/+1 a random ally Mechanoid
M1-C0
Common Mechanoid
Energy:1 Attack:1 Health:2
Solar Tree-S1
Common Mechanoid
Energy:2 Attack:0 Health:2
Turn Begin: Energy +1
Structure
Vicho Guard III
Common Mechanoid
Energy:2 Attack:2 Health:2
End of Turn: Upgrade by +0/+1
Wasper Suninsect
Common Mechanoid
Energy:2 Attack:2 Health:2
Architect Repair
Agutan-R7
Common Mechanoid
Energy:3 Attack:3 Health:3
Anti Drone
Capy-Ble Bot
Common Mechanoid
Energy:3 Attack:2 Health:4
End of Turn: Repair 1 a random ally Mechanoid
MantisVicho
Common Mechanoid
Energy:4 Attack:3 Health:4
End of Turn: Upgrade by +1/+0
MAK-C0
Common Mechanoid
Energy:5 Attack:4 Health:6
Croc Assault
Common Mechanoid
Energy:6 Attack:6 Health:6
On Repair: Upgrade by +1/+0
Jenots-R1
Rare Mechanoid
Energy:1 Attack:1 Health:3
Inheritance: Give Anti Drone to a random ally Mechanoid
Anti Drone
Jenots-R3
Rare Mechanoid
Energy:2 Attack:1 Health:3
Inheritance: Upgrade by +2/+1 a random ally Mechanoid
Amta
Rare Mechanoid
Energy:2 Attack:1 Health:2
Deploy: Give Shield 2 to a random ally Mechanoid.
Shield 1
Solar Tree-S2
Rare Mechanoid
Energy:3 Attack:0 Health:3
Turn Begin: Energy +1
Deploy: Repair 2 a random ally Mechanoid
Structure
Jenots-R5
Rare Mechanoid
Energy:3 Attack:2 Health:4
Inheritance: Upgrade by +1/+2 a random ally Mechanoid
Sungura Repair
Rare Mechanoid
Energy:4 Attack:2 Health:5
Architect Repair 1 whenever a ally Mechanoid is Deployed
Adowa Fixer
Rare Mechanoid
Energy:5 Attack:3 Health:4
Deploy: Repair 2 all adjacent Mechanoid.
Cycling: Architect Repair 3
AracVicho
Rare Mechanoid
Energy:5 Attack:3 Health:5
Deploy: Upgrade by +1/+0 all adjacent Mechanoids End of Turn: Upgrade by +1/+0
BAB-0N
Rare Mechanoid
Energy:5 Attack:6 Health:6
Sun Kurusu
Rare Mechanoid
Energy:6 Attack:3 Health:6
Double Attack
Nest Vigilant
Rare Mechanoid
Energy:6 Attack:5 Health:7
On Architect Repair: Upgrade by +1/+0 your Architect
Kwartel Troop
Rare Mechanoid
Energy:1 Attack:1 Health:2
Inheritance: Architect Repair 4
Serpen-Thorn
Rare Mechanoid
Energy:6 Attack:4 Health:6
Upgrade by +1/+1 whenever a ally Mechanoid is Deployed
Jenots Prime
Epic Mechanoid
Energy:2 Attack:2 Health:3
Inheritance: Upgrade by +1/+1 all ally Units
Architect Repair
RhinoVicho
Epic Mechanoid
Energy:3 Attack:2 Health:4
Deploy: Upgrade by +0/+2 all adjacent Mechanoids End of Turn: Upgrade by +0/+1
Oterry Bob
Epic Mechanoid
Energy:4 Attack:3 Health:5
Deploy: Repair 3 a random ally Unit.
On Repair: Upgrade by +0/+1 all adjacent Mechanoids.
Sungura Brawler
Epic Mechanoid
Energy:5 Attack:3 Health:6
Upgrade by +2/+0 whenever an ally Unit is Repaired.
Solar Tree-S3
Epic Mechanoid
Energy:5 Attack:0 Health:4
Turn Begin: Energy +2.
Deploy: Repair 2 all adjacent Mechanoids.
Structure
Block Line
Atlas-R5
Epic Mechanoid
Energy:5 Attack:3 Health:4
Deploy: Full Repair all ally Mechnaoids in the Line.
Olifant
Epic Mechanoid
Energy:6 Attack:7 Health:5
Deploy: Draw a card.
Inheritance: Upgrade by +2/+0 all ally Mechanoids.
Mechamta
Epic Mechanoid
Energy:7 Attack:3 Health:7
Architect Repair.
Shield 1
Calla Wall
Legendary Mechanoid
Energy:5 Attack:0 Health:10
End of Turn: Upgrade by +1/+1 all adjacent Mechanoid.
Structure
King Kurusu
Legendary Mechanoid
Energy:8 Attack:4 Health:8
Repair 1 a random ally Mechanoid after each attack.
End of turn: Upgrade by +1/+0.
Double Attack
DRONES SOLARA CARDS
Distraction Missile
Common Mechanoid
Energy:2
Devastation 2: Deal 2 damage to all Mechanoids.
Solar Protection
Common Mechanoid
Energy:4
Repair 2 all ally Mechanoids in a cross
Give them Anti Drone until the End of the Turn
Growth Missile
Common Mechanoid
Energy:4
Upgrade by +1/+1 all ally Mechanoids in a cross.
Goose Helper
Common Mechanoid
Energy:1
Give Architect Repair to a Mechanoid.
Solar Protection V2
Rare Mechanoid
Energy:4
Architect Repair 4.
Draw 2 cards.
Repair Drone
Rare Mechanoid
Energy:4
Full Repair all ally Mechanoid in the Line.
Growth Missile V2
Rare Mechanoid
Energy:6
Upgrade by +1/+0 all ally Mechanoid in a cross.
Give them Double Attack until the End of the Turn.
Flowered Box
Rare Mechanoid
Energy:4
Draw a card for each ally Mechanoid in the Battlefield.
Repair and Resupply
Epic Mechanoid
Energy:4
Repair 2 all ally Units.
Draw 2 cards.
Charged Mushroom
Epic Mechanoid
Energy:5
Destroy all Mechanoids in the line. (Enemies and allies).
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