Abilities Effects

SHIELD

Protects against Unit attacks and recharges each turn.

REFLECT

Redirects the first damage taken to a random enemy Mechanoid.

REPAIR

Heals a Unit/Architect up to their maximum health.

+ ENERGY

Receive additional Energy every turn.

ARCHITECT REPAIR

Repair your Architect, up to its maximum health.

ANTI DRONE

This unit is immune to Drone effects.

+ CARD

Draw a card from your Deck. If you can't, your Architect takes 3 damage.

UPDATE

Give an Ability to a Unit.

UPGRADE

Improve the Attack and or Health of a Unit

UNBLOCK LINE

Unblocks the Line for allied units.

SNIPER

Deals direct damage to the Architect.

DEVASTATION

Deals damage to all Mechanoids.

AIR ATTACK

Deal damage to Mechanoids in the Line.

SINGLE STRIKE

Deal damage to a single target Mechanoid.

BOMBING

Deal damage to a random enemy Mechanoid.

DOUBLE ATTACK

The unit attacks twice.

OVERDAMAGE

Excess damage is dealt to the Units behind.

VIRUS

Deals 2 damage to your Architect.

ERASE

Removes all abilities from the unit.

STRUCTURE

The Unit can't attack.

LOW BATERRY

The Unit can't attack this turn.

BLOCK LINE

Block the Line for ally Units.

— ENERGY

Dimishes the available Energy.

RESET

Resets the Units original stat.

— SHIELD

Decreases the Shield maximum of the Unit.

SPECIAL

Whenever another unit is destroyed, upgrade this unit by +1/+0

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