Abilities Effects
Protects against Unit attacks and recharges each turn.
Redirects the first damage taken to a random enemy Mechanoid.
Heals a Unit/Architect up to their maximum health.
Receive additional Energy every turn.
Repair your Architect, up to its maximum health.
This unit is immune to Drone effects.
Increase the Unit Attack.
Increase the Unit Health.
Draw a card from your Deck. If you can't, your Architect takes 3 damage.
Give an Ability to a Unit.
Deals direct damage to the Architect.
Deals damage to all Mechanoids.
Deal damage to Mechanoids in the Line.
Deal damage to a single target Mechanoid.
Deal damage to a random enemy Mechanoid.
The unit attacks twice.
Excess damage is dealt to the Units behind.
Deals 2 damage to your Architect.
Removes all abilities from the unit.
The Unit can't attack.
The Unit can't attack this turn.
Block ally units in the line.
Dimishes the available Energy.
Decreases the Unit Health.
Decreases the Unit Attack.
Resets the Units original stat.
Decreases the Shield maximum of the Unit.
Whenever another unit is destroyed, upgrade this unit by +1/+0
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