Abilities Effects
SHIELD
Protects against Unit attacks and recharges each turn.
REFLECT
Redirects the first damage taken to a random enemy Mechanoid.
REPAIR
Heals a Unit/Architect up to their maximum health.
+ ENERGY
Receive additional Energy every turn.
ARCHITECT REPAIR
Repair your Architect, up to its maximum health.
ANTI DRONE
This unit is immune to Drone effects.
+ CARD
Draw a card from your Deck. If you can't, your Architect takes 3 damage.
UPDATE
Give an Ability to a Unit.
UPGRADE
Improve the Attack and or Health of a Unit
UNBLOCK LINE
Unblocks the Line for allied units.
SNIPER
Deals direct damage to the Architect.
DEVASTATION
Deals damage to all Mechanoids.
AIR ATTACK
Deal damage to Mechanoids in the Line.
SINGLE STRIKE
Deal damage to a single target Mechanoid.
BOMBING
Deal damage to a random enemy Mechanoid.
DOUBLE ATTACK
The unit attacks twice.
OVERDAMAGE
Excess damage is dealt to the Units behind.
VIRUS
Deals 2 damage to your Architect.
ERASE
Removes all abilities from the unit.
STRUCTURE
The Unit can't attack.
LOW BATERRY
The Unit can't attack this turn.
BLOCK LINE
Block the Line for ally Units.
— ENERGY
Dimishes the available Energy.
RESET
Resets the Units original stat.
— SHIELD
Decreases the Shield maximum of the Unit.
SPECIAL
Whenever another unit is destroyed, upgrade this unit by +1/+0
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