Abilities Triggers

Name

Description

DEPLOY(On Unit Summon)

Ability that is triggered when the unit is summoned.

TURN BEGIN

Ability that is triggered at the beggining of every turn.

PRE STRIKE (before the attack)

Ability that is triggered at the beginning of every ‘Battle’.

COUNTERMEASURE (On Damage Taken)

Ability that is triggered after the unit takes damage.

CYCLING(On Card Recycled)

Ability that is triggered after a card is “Recycled”.

+END OF TURN

Ability that is triggered after the ‘Battle’.

ON DAMAGE DEALTt

Ability that is triggered when this unit deals damage.

INHERITANCE

Ability that is triggered when the Unit is destroyed.

ENRAGED

Ability that is triggered after the Unit is dealt damage for the first time only.

ON ARCHITECT TAKE DAMAGE

Ability that is triggered whenever your and or the enemy Architect takes damage

ON REPAIR

Ability that is triggered whenever the Unit is Repaired.

ON ALLY UNIT REPAIR

Ability that is triggered whenever an ally Unit is Repaired.

ON ARCHITECT REPAIR

Ability that is triggered whenever your and or the enemy Architect is Repaired

ON UNIT DEATH

Ability that is triggered whenever an Unit is destroyed.

Passive

Ability that is always active while the unit is on the battlefield.

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