Abilities Triggers
Name
Description
DEPLOY(On Unit Summon)
Ability that is triggered when the unit is summoned.
TURN BEGIN
Ability that is triggered at the beggining of every turn.
PRE STRIKE (before the attack)
Ability that is triggered at the beginning of every ‘Battle’.
COUNTERMEASURE (On Damage Taken)
Ability that is triggered after the unit takes damage.
CYCLING(On Card Recycled)
Ability that is triggered after a card is “Recycled”.
+END OF TURN
Ability that is triggered after the ‘Battle’.
ON DAMAGE DEALTt
Ability that is triggered when this unit deals damage.
INHERITANCE
Ability that is triggered when the Unit is destroyed.
ENRAGED
Ability that is triggered after the Unit is dealt damage for the first time only.
ON ARCHITECT TAKE DAMAGE
Ability that is triggered whenever your and or the enemy Architect takes damage
ON REPAIR
Ability that is triggered whenever the Unit is Repaired.
ON ALLY UNIT REPAIR
Ability that is triggered whenever an ally Unit is Repaired.
ON ARCHITECT REPAIR
Ability that is triggered whenever your and or the enemy Architect is Repaired
ON UNIT DEATH
Ability that is triggered whenever an Unit is destroyed.
Passive
Ability that is always active while the unit is on the battlefield.
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